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I-NVIDIA Yembula I-DLSS 5, Iletha Ikhwalithi Yezithombe Ezibonakalayo Emifanekisweni Yemidlalo

NgoMashi 16, 2025, engqungqutheleni ye-GTC eSan Jose, eCalifornia, i-NVIDIA yethule ngokusemthethweni i-DLSS 5. Njengomphumela obaluleke kakhulu we-NVIDIA kwizithombe zekhompyutha kusukela ekuqaleni kokulandelela imisebe ngesikhathi sangempela ngo-2018, ubuchwepheshe buzokhishwa kuleli hlobo. Buletha imodeli yokunikeza inethiwekhi ye-neural yesikhathi sangempela enikeza amaphikseli omdlalo ukukhanya kwe-photorealistic nemiphumela yezinto ezibonakalayo, okwenza izithombe eziveziwe zisondele kokuhlangenwe nakho okubonakalayo kwezwe langempela.

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UJensen Huang, umsunguli kanye ne-CEO ye-NVIDIA, uthe eminyakeni engama-25 ngemuva kokuba i-NVIDIA isungule ama-shaders angahlelwa, ithimba lichaza kabusha ubuchwepheshe bezithombe zekhompyutha. Ugcizelele ukuthi i-DLSS 5 ingenisa "isikhathi se-GPT" sezithombe, ihlanganisa ukwenziwa kwendabuko okwenziwe ngesandla ne-AI ekhiqizayo. Lokhu akugcini nje ngokuvumela abathuthukisi ukuthi balawule ukuvezwa kobuciko kodwa futhi kuthuthukisa kakhulu ubuqiniso obubonakalayo bezithombe zemidlalo.

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Kusukela kwethulwa uchungechunge lwe-GeForce lwamakhadi ehluzo, i-NVIDIA inike amandla abathuthukisi bemidlalo ukudala imihlaba ebonakalayo efana nempilo enamandla okusebenzisa ihluzo, ukuqinisekisa ukuthi ukukhanya okungaphakathi komdlalo, ukubonakaliswa kanye nezithunzi kuhambisana nemithetho yemvelo yezwe langempela.

Kusukela kuma-shaders ahlelwe kahle afakwe ku-GeForce 3 ngo-2001, i-CUDA ku-GeForce 8800 GTX ngo-2006, ukulandelela imisebe yesikhathi sangempela ku-GeForce RTX 2080 Ti ngo-2018, kuya ekulandeleni izindlela kanye nama-neural shaders asekelwa yi-GeForce RTX 5090 D ngo-2025, i-NVIDIA ithole ukwanda okuphindwe ka-375,000 kwamandla ekhompyutha ngochungechunge lwezinto ezintsha zokwakha, inqoba njalo izinselele ezahlukahlukene ekudwetshweni kwezithombe.

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Kodwa-ke, ukwenziwa kwehluzo lomdlalo kuncike emikhawulweni yesikhathi eqinile. Uhlaka olulodwa lomdlalo kumele lwenziwe ngama-millisecond angu-16 kuphela, ngamandla ekhompyutha angaphansi kakhulu anikezwe kunemiphumela ebonakalayo ye-photorealistic yaseHollywood—lapho uhlaka olulodwa luvame ukuthatha imizuzu noma ngisho namahora ukuze lwenziwe. Ukukhulisa amandla ekhompyutha nje akwenzi ukuthi ukwenziwa kwehluzo lomdlalo ngesikhathi sangempela kufeze imiphumela ye-photorealistic.

Ubuchwepheshe be-DLSS bethulwa okokuqala ngo-2018, ekuqaleni besebenzisa i-AI super-resolution ukuthuthukisa ukuxazululwa kwesithombe, futhi kamuva bavumela ukukhiqizwa kohlaka oluphelele. Namuhla isekela imidlalo engaphezu kuka-750 futhi isibe yindinganiso esetshenziswa kakhulu embonini. I-DLSS 4.5, eyembulwe ku-CES kulo nyaka, ikhiqiza amaphikseli angu-23 kwangu-24 akusikrini nge-AI. I-DLSS 5 ayisagxili kuphela ekuthuthukisweni kokusebenza, kodwa isibe ubuchwepheshe obuyinhloko bokwenza ngcono ngokuphelele i-photorealism yezithombe zemidlalo. Imodeli yayo yokunikeza inethiwekhi ye-neural yesikhathi sangempela elakhelwe ngaphakathi inikeza ijubane eliphezulu lekhwalithi yokubuka.

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Nakuba amamodeli e-AI yevidiyo emakethe angakhiqiza amaphikseli e-photorealistic ngokushesha, amaningi asebenza ngaphandle kwe-inthanethi kuphela. Akunzima nje kuphela ukuwalawula ngokunembile kodwa futhi akhiqiza imiphumela engalindelekile, ngemiphumela eshintshayo ngemiyalo ehlukene. Ngokuphambene nalokho, amaphikseli okwenziwa komdlalo adinga ukukhiqizwa okuqinisekile, kwesikhathi sangempela okuhambisana nomhlaba womdlalo we-3D kanye nomklamo wobuciko owakhiwe ngabathuthukisi—lena yimfuneko eyinhloko yokwenziwa kokwenziwa komdlalo we-AI.

I-DLSS 5 ixazulula lezi zinkinga ngokunembile. Uma ithatha imibala kanye namavekhtha okunyakaza kohlaka ngalunye lomdlalo njengokufakwayo, ithembele kumamodeli e-AI ukwengeza ukukhanya kwe-photorealistic kanye nemiphumela yezinto ezibonakalayo ezigcawini zomdlalo ngokusekelwe kokuqukethwe kwe-3D kwasekuqaleni, ngenkathi iqinisekisa imiphumela ebonakalayo ehambisanayo phakathi kwamafreyimu. Ubuchwepheshe busebenza ngesikhathi sangempela ngesisombululo esiphezulu se-4K, buletha ulwazi lokudlala olubushelelezi nolusebenzisanayo.

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Iqeqeshwe kusukela ekuqaleni kuze kube sekupheleni, imodeli ye-AI ye-DLSS 5 ingahlaziya ozimele ababodwa ukuze iqonde ukwakheka kwezigcawu eziyinkimbinkimbi njengezinwele zabalingiswa, indwangu kanye nesikhumba esikhanyayo, futhi ibone izimo zokukhanya ezizungezile ezahlukene okuhlanganisa ukukhanya kwangaphambili, ukukhanya kwangemuva kanye nesibhakabhaka esiguqubele. Ngokusekelwe kulokhu kuqonda, ikhiqiza izithombe ezinembile ngokubona, iphatha kahle imininingwane efana nokuhlakazeka kwesikhumba ngaphansi komhlaba, ukukhanya okubucayi kwendwangu, kanye nokusebenzisana kwezinwele ngokukhanya, ngenkathi igcina isakhiwo kanye nokwakheka kwezigcawu zomdlalo wokuqala.

Ngaphezu kwalokho, i-DLSS 5 inikeza abathuthukisi bemidlalo ukulawula okucacile kokukhanya, ukuhlukaniswa kombala kanye nokufihla. Amaqembu obuciko anganquma ngokunembile ukuthi asebenzise kuphi futhi kanjani imiphumela yokuthuthukisa isithombe, alondoloze isitayela sobuciko esiyingqayizivele somdlalo ngamunye. Ngokuphathelene nokuhlanganiswa kobuchwepheshe, i-DLSS 5 ihlangana kalula nohlaka lwe-NVIDIA Streamline olusetshenziswa ubuchwepheshe obukhona be-DLSS kanye ne-NVIDIA Reflex, okunciphisa izindleko zokuzivumelanisa nezimo zabathuthukisi.

 

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I-DLSS 5 ithole ukwesekwa kwabashicileli abaningi bemidlalo abaphambili kanye nabathuthukisi embonini, okuhlanganisa i-Bethesda, i-CAPCOM, i-Perfect World's Tower of Fantasy Studio, i-NetEase, i-NCSOFT, i-S-Game, i-Tencent, i-Ubisoft kanye ne-Warner Bros. Games, konke okuzohlanganisa ubuchwepheshe ezihlokweni zabo. Okuphawulekayo ukuthi, njengoba intuthuko yemidlalo yasekhaya ikhula, cishe ingxenye yezihloko zokwethulwa ezisekela i-DLSS 5 zivela eShayina, okubonisa amandla amakhulu embonini yemidlalo yaseShayina.

UTodd Howard, iNhloko kanye noMkhiqizi Omkhulu weBethesda Game Studios, uthe iBethesda ibambisene ne-NVIDIA ukuthuthukisa ubuchwepheshe bezithombe kusukela emiphumeleni yamanzi ku-The Elder Scrolls III: Morrowind. Ukusebenza kwe-DLSS 5 okuvivinywe eStarfield kuyamangalisa, futhi iqembu libheke ngabomvu abadlali abazobhekana nezinguquko ezilethwa ubuchwepheshe.

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UJun Takeuchi, uMkhiqizi Omkhulu kanye neSikhulu Esiphethe se-CAPCOM, uthe i-CAPCOM ibilokhu izibophezele ekudaleni okuhlangenwe nakho kwemidlalo okune-cinema nokungokoqobo, ngezithunzi eziklanywe ngokucophelela, izinto zokwakha kanye nokukhanya ezigcawini. I-DLSS 5 iphawula ingqophamlando ekuthuthukiseni i-photorealism, okuvumela abadlali ukuthi bathole ukucwiliswa okunamandla ochungechungeni lwe-Resident Evil.

UCharlie Guillemot, i-Co-CEO ye-Vantage Studios, ukholelwa ukuthi isihluthulelo sokucwiliswa komdlalo ukwenza abadlali bazizwe sengathi umhlaba womdlalo ungokoqobo. Ukusebenza kwe-DLSS 5 ekukhanyeni, ezintweni zokwakha kanye nokwethulwa kwabalingiswa kwenza abathuthukisi bakwazi ukudala imihlaba yomdlalo eyayikhona emcabangweni kuphela. Isibonelo, i-Assassin's Creed: Shadows ithuthukisa ihluzo zayo ngalobu buchwepheshe.

Imidlalo eminingana edumile okuqinisekisiwe ukuthi isekela i-DLSS 5 ifaka phakathi i-Aion 2, i-Assassin's Creed: Shadows, i-Black State, i-CINDER CITY, i-Delta Force, i-Hogwarts Legacy, i-Justice Online, i-Naraka: i-Bladepoint, i-Othercide, i-Blade of Shadow: Zero, i-Resident Evil: i-Requiem, i-The Forgotten Sea, i-Starfield, i-The Elder Scrolls IV: i-Oblivion Remastered kanye ne-Yan Yun Shi Liu Sheng, phakathi kwayo kufakwe imidlalo eminingi yasekhaya, okuqinisekisa umfutho okhulayo wemboni yemidlalo yaseShayina.

Njengomholi womhlaba wonke kwezekhompyutha ezisheshayo, ukwethulwa kwe-DLSS 5 yi-NVIDIA kumelela okunye ukuhlola ekuhlanganisweni kobuchwepheshe bezithombe kanye ne-AI. Ngokukhishwa okusemthethweni kobuchwepheshe kuleli hlobo, abadlali bazobona izithombe zemidlalo ezingokoqobo nakakhulu.

Ukuze uthole eminye imiphumela yokuqhathanisa ye-DLSS 5:

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Isikhathi sokuthunyelwe: Mashi-18-2026