A ranar 16 ga Maris, 2025, a taron GTC da aka yi a San Jose, California, NVIDIA ta ƙaddamar da DLSS 5 a hukumance. A matsayin babbar nasara da NVIDIA ta samu a zane-zanen kwamfuta tun lokacin da aka fara gano hasken rana a 2018, za a fitar da fasahar a wannan kaka. Tana gabatar da samfurin tsarin sadarwa na jijiyoyi na ainihin lokaci wanda ke ba wa pixels na wasa haske da tasirin kayan aiki, wanda ke sa hotunan da aka nuna su kusa da abubuwan gani na gaske na duniya.
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Jensen Huang, wanda ya kafa kuma shugaban kamfanin NVIDIA, ya bayyana cewa shekaru 25 bayan da NVIDIA ta ƙirƙiro na'urorin shading masu shirye-shirye, ƙungiyar tana sake fasalta fasahar zane-zanen kwamfuta. Ya jaddada cewa DLSS 5 tana haifar da "lokacin GPT" don zane-zane, tare da haɗa fasahar zamani da aka daidaita da hannu tare da AI mai samar da abubuwa. Wannan ba wai kawai yana ba masu haɓaka damar riƙe iko akan bayyanar fasaha ba, har ma yana inganta ainihin gani na zane-zanen wasanni sosai.

Tun lokacin da aka ƙaddamar da jerin katunan zane-zane na GeForce, NVIDIA ta ba wa masu haɓaka wasanni damar ƙirƙirar duniyoyi masu kama da na kama-da-wane masu ƙarfi tare da ƙarfin sarrafa zane-zane, suna tabbatar da cewa hasken cikin wasa, tunani da inuwa sun dace da dokokin zahiri na duniyar gaske.
Daga masu zane-zanen da aka tsara waɗanda aka nuna a GeForce 3 a 2001, CUDA akan GeForce 8800 GTX a 2006, bin diddigin hasken rana na ainihin lokaci akan GeForce RTX 2080 Ti a 2018, zuwa bin diddigin hanya da masu zane-zanen jijiyoyi waɗanda GeForce RTX 5090 D ke tallafawa a 2025, NVIDIA ta sami ƙaruwa sau 375,000 a cikin ƙarfin kwamfuta ta hanyar jerin sabbin abubuwan gine-gine, tare da ci gaba da shawo kan ƙalubale daban-daban a cikin zane-zane.
Duk da haka, zane-zanen wasan yana ƙarƙashin ƙa'idodi masu tsauri. Dole ne a yi amfani da firam ɗin wasa ɗaya a cikin milise seconds 16 kawai, tare da ƙarancin ƙarfin kwamfuta fiye da tasirin gani na Hollywood na hoto - wanda firam ɗaya yakan ɗauki mintuna ko ma awanni kafin a yi shi. Ƙara ƙarfin kwamfuta kawai ba zai iya sa zane-zanen wasan a ainihin lokaci ya kai ga tasirin hoto ba.
An fara gabatar da fasahar DLSS a shekarar 2018, da farko ta yi amfani da babban ƙudurin AI don inganta ƙudurin hoto, sannan daga baya ta ba da damar samar da cikakken firam. A yau tana tallafawa wasanni sama da 750 kuma ta zama ma'aunin masana'antu na yau da kullun. DLSS 4.5, wanda aka bayyana a CES a wannan shekarar, yana samar da 23 daga cikin kowane pixels 24 akan allo ta hanyar AI. DLSS 5 ba ta mai da hankali kawai kan inganta aiki ba, amma ta zama babbar fasaha don inganta hotunan hoto na zane-zanen wasa gaba ɗaya. Tsarin sa na hanyar sadarwa ta jijiyoyi da aka gina a ciki yana ba da tsalle mai kyau a cikin ingancin gani.
Duk da cewa samfuran bidiyo na AI da ke kasuwa na iya samar da pixels na hoto cikin sauri, yawancinsu suna aiki ne kawai a layi. Ba wai kawai suna da wahalar sarrafa su daidai ba amma kuma suna samar da sakamako mara tabbas, tare da fitarwa suna canzawa tare da tambayoyi daban-daban. Sabanin haka, pixels don yin wasan suna buƙatar ƙirƙirar ƙaddara, na ainihin lokaci wanda ya dace da duniyar wasan 3D da ƙirar fasaha da masu haɓakawa suka gina - wannan shine babban buƙatar yin wasan AI.
DLSS 5 tana magance waɗannan matsalolin daidai. Ta hanyar ɗaukar launuka da motsi na kowane firam ɗin wasa a matsayin shigarwa, tana dogara ne akan samfuran AI don ƙara haske mai haske da tasirin abu ga al'amuran wasa bisa ga ainihin abun ciki na 3D, yayin da take tabbatar da daidaiton tasirin gani tsakanin firam. Fasaha tana gudana a ainihin lokaci a matsakaicin ƙuduri na 4K, tana ba da ƙwarewar wasa mai santsi da hulɗa.
Tsarin AI na DLSS 5, wanda aka horar daga ƙarshe zuwa ƙarshe, zai iya yin nazarin firam guda ɗaya don fahimtar ma'anar al'amuran da suka shafi yanayi kamar gashin hali, zane da fata mai haske, da kuma gane yanayin haske daban-daban na yanayi ciki har da hasken gaba, hasken baya da sararin sama mai duhu. Dangane da wannan fahimta, yana samar da hotuna masu kyau, yana sarrafa cikakkun bayanai kamar watsa fata a ƙarƙashin ƙasa, walƙiya mai laushi ta zane, da hulɗar haske da kayan gashi, yayin da yake kiyaye tsari da ma'anar al'amuran wasan na asali.
Bugu da ƙari, DLSS 5 yana ba wa masu haɓaka wasanni iko mai kyau akan ƙarfin haske, daidaita launi da ɓoyewa. Ƙungiyoyin fasaha za su iya tantance daidai inda da yadda za a yi amfani da tasirin haɓaka hoto, suna kiyaye salon fasaha na musamman na kowane wasa. Dangane da haɗakar fasaha, DLSS 5 yana haɗuwa cikin tsari na NVIDIA Streamline wanda fasahar DLSS da NVIDIA Reflex da ke akwai ke amfani da shi, yana rage farashin daidaitawa na masu haɓakawa.
DLSS 5 ta sami goyon bayan manyan masu buga wasanni da masu haɓaka su a masana'antar, ciki har da Bethesda, CAPCOM, Perfect World's Tower of Fantasy Studio, NetEase, NCSOFT, S-Game, Tencent, Ubisoft da Warner Bros. Games, waɗanda duk za su haɗa fasahar a cikin taken su. Abin lura shi ne, tare da ci gaban wasannin cikin gida mai bunƙasa, kusan rabin taken ƙaddamarwa da ke tallafawa DLSS 5 sun fito ne daga China, wanda ke nuna ƙarfin masana'antar wasanni ta China.
Todd Howard, Shugaban kuma Babban Mai Shiryawa na Bethesda Game Studios, ya ce Bethesda ta yi aiki tare da NVIDIA don haɓaka fasahar zane-zane tun lokacin da tasirin ruwa ya bayyana a cikin The Elder Scrolls III: Morrowind. Aikin DLSS 5 da aka gwada a Starfield abin birgewa ne, kuma ƙungiyar tana fatan 'yan wasa za su fuskanci canje-canjen da fasahar ta kawo.
Jun Takeuchi, Babban Mai Shiryawa kuma Babban Jami'in Gudanarwa na CAPCOM, ya bayyana cewa CAPCOM ta daɗe tana himma wajen ƙirƙirar abubuwan wasan kwaikwayo na gaske da na gaske, tare da inuwar da aka tsara da kyau, kayan aiki da haske a cikin fage. DLSS 5 ta nuna wani muhimmin ci gaba wajen haɓaka hotunan hoto, wanda ke ba 'yan wasa damar samun ƙarin nutsuwa a cikin jerin Resident Evil.
Charlie Guillemot, Babban Jami'in Gudanarwa na Vantage Studios, ya yi imanin cewa mabuɗin nutsewa cikin wasanni shine sa 'yan wasa su ji duniyar wasan gaskiya ce. Ayyukan DLSS 5 a cikin haske, kayan aiki da gabatar da halaye yana ba masu haɓakawa damar ƙirƙirar duniyoyin wasanni waɗanda a da suka wanzu ne kawai a cikin tunani. Misali, Assassin's Creed: Shadows yana inganta zane-zanensa da wannan fasaha.
Wasu daga cikin shahararrun wasannin da aka tabbatar suna tallafawa DLSS 5 sun haɗa da Aion 2, Assassin's Creed: Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice Online, Naraka: Bladepoint, Othercide, Blade of Shadow: Zero, Resident Evil: Requiem, The Forgotten Sea, Starfield, The Elder Scrolls IV: Oblivion Remastered da Yan Yun Shi Liu Sheng, waɗanda daga cikinsu aka haɗa da wasannin cikin gida da yawa, wanda ke tabbatar da ci gaban masana'antar wasanni ta China.
A matsayinta na jagora a duniya a fannin hanzarta kwamfuta, ƙaddamar da DLSS 5 da NVIDIA ta yi ya nuna wani bincike a cikin haɗakar fasahar zane-zane da AI. Tare da fitowar fasahar a hukumance a wannan kaka, 'yan wasa za su fuskanci ƙarin zane-zanen wasanni na gaske.
Don ƙarin sakamakon kwatantawa na DLSS 5:

Lokacin Saƙo: Maris-18-2026
































