Ngomhla we-16 kweyoKwindla, ngo-2025, kwinkomfa ye-GTC eSan Jose, eCalifornia, i-NVIDIA yazisa ngokusesikweni i-DLSS 5. Njengempumelelo ebaluleke kakhulu ye-NVIDIA kwimizobo yekhompyutha ukusukela oko kwaqala ukulandelela imisebe ngexesha langempela ngo-2018, le teknoloji iya kukhutshwa kulo nyaka. Izisa imodeli yokubonisa inethiwekhi ye-neural ngexesha langempela enika ii-pixels zomdlalo ukukhanya kwe-photorealistic kunye neziphumo zezinto ezibonakalayo, okwenza imifanekiso eveziweyo isondele kumava okwenene okubonwayo.
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UJensen Huang, umseki kunye ne-CEO ye-NVIDIA, uthe emva kweminyaka engama-25 i-NVIDIA ivelise i-shaders ezinokucwangciswa, iqela liphinda lichaze itekhnoloji yemizobo yekhompyutha. Ugxininise ukuba i-DLSS 5 ingenisa "ixesha le-GPT" kwimizobo, idibanisa ukwenziwa kwemizobo yendabuko eyenziwe ngesandla kunye ne-AI evelisayo. Oku akuvumeli kuphela abaphuhlisi ukuba balawule ukubonakaliswa kobugcisa kodwa kukwaphucula kakhulu ubunyani bemifanekiso yomdlalo.

Ukususela oko kwaqaliswa uthotho lweekhadi zemizobo zeGeForce, iNVIDIA inike amandla abaphuhlisi bemidlalo ukuba benze ihlabathi elibonakalayo eliphilayo elinamandla ekhompyutha yemizobo, ukuqinisekisa ukuba ukukhanya, ukubonakalisa kunye nezithunzi ezingaphakathi komdlalo zihambelana nemithetho yendalo yehlabathi lokwenyani.
Ukususela kwi-programmable shaders ezivezwe kwiGeForce 3 ngo-2001, iCUDA kwiGeForce 8800 GTX ngo-2006, i-real-time ray tracing kwiGeForce RTX 2080 Ti ngo-2018, ukuya kwi-path tracing kunye ne-neural shaders ezixhaswa yiGeForce RTX 5090 D ngo-2025, i-NVIDIA ifikelele ekonyukeni kwamandla ekhompyutha ngokuphindwe kayi-375,000 ngothotho lwezinto ezintsha zokwakha, iqhubeka nokunqoba imingeni eyahlukeneyo ekuboniseni imizobo.
Nangona kunjalo, ukwenziwa kwemizobo yomdlalo kuxhomekeke kwimida yexesha engqongqo. Isakhelo esinye somdlalo kufuneka senziwe kwi-16 milliseconds kuphela, kunye namandla okubala aphantsi kakhulu kuneziphumo ezibonakalayo zeHollywood photorealistic—apho isakhelo esinye sidla ngokuthatha imizuzu okanye iiyure ukuze senziwe. Ukukhulisa amandla okubala akunakukwenza ukuba ukwenziwa kwemifanekiso yomdlalo ngexesha langempela kufezekise iziphumo zefotorealistic.
Itekhnoloji ye-DLSS yaqalwa ukwaziswa ngo-2018, ekuqaleni isebenzisa i-AI super-resolution ukuphucula isisombululo somfanekiso, kwaye kamva ivumela ukuveliswa kwefreyimu epheleleyo. Namhlanje ixhasa imidlalo engaphezu kwama-750 kwaye iye yaba ngumgangatho oqhelekileyo kushishino. I-DLSS 4.5, eyavezwa kwi-CES kulo nyaka, ivelisa ii-pixel ezingama-23 kuzo zonke ezingama-24 ezikwisikrini nge-AI. I-DLSS 5 ayisajolisi kuphela ekuphuculeni ukusebenza, kodwa iye yaba yitekhnoloji ephambili yokwenza ngcono ngokupheleleyo i-photorealism yemizobo yomdlalo. Imodeli yayo yokubonisa inethiwekhi ye-neural yexesha langempela inika inqanaba eliphezulu lomgangatho wokubonakala.
Nangona iimodeli ze-AI zevidiyo ezikwimarike zinokuvelisa ngokukhawuleza ii-pixels ze-photorealistic, uninzi lwazo lusebenza ngaphandle kwe-intanethi. Azinzima nje kuphela ukulawula ngokuchanekileyo kodwa zivelisa neziphumo ezingalindelekanga, kunye neziphumo ezitshintshayo ngezikhokelo ezahlukeneyo. Ngokwahlukileyo koko, ii-pixels zokwenza umdlalo zifuna ukuveliswa okuqinisekileyo, okwenziwa ngexesha langempela okuhambelana nehlabathi lomdlalo we-3D kunye noyilo lobugcisa olwakhiwe ngabaphuhlisi-le yeyona mfuneko iphambili yokwenza umdlalo wenze i-AI.
I-DLSS 5 isombulula ezi ngxaki ngokuchanekileyo. Ngokusebenzisa imibala kunye neevekhtha zomdlalo ngamnye njengegalelo, ixhomekeke kwiimodeli ze-AI ukongeza ukukhanya kwe-photorealistic kunye nemiphumo yezinto ezibonakalayo kwimiboniso yomdlalo ngokusekelwe kumxholo wokuqala we-3D, ngelixa iqinisekisa iziphumo ezibonakalayo ezihambelanayo phakathi kweefreyimu. Le teknoloji isebenza ngexesha langempela kwisisombululo esiphezulu se-4K, inikezela ngamava okudlala agudileyo nasebenzisanayo.
Iqeqeshwe ukusuka ekuqaleni ukuya ekupheleni, imodeli ye-AI ye-DLSS 5 inokuhlalutya iifreyimu ezizodwa ukuze iqonde intsingiselo yeziganeko ezintsonkothileyo ezifana neenwele zomlinganiswa, ilaphu kunye nolusu olukhanyayo, kwaye ibone iimeko ezahlukeneyo zokukhanya okungqongileyo kubandakanya ukukhanya kwangaphambili, ukukhanya kwangasemva kunye nesibhakabhaka esigubungeleyo. Ngokusekelwe kolu lwazi, ivelisa imifanekiso echanekileyo ngokubonakalayo, iphatha ngokufanelekileyo iinkcukacha ezifana nokusasazeka kwesikhumba ngaphantsi komhlaba, ukukhazimla okuthambileyo kwelaphu, kunye nokusebenzisana kweenwele ngokukhanya, ngelixa igcina isakhiwo kunye nentsingiselo yeziganeko zomdlalo wokuqala.
Ukongeza, i-DLSS 5 inika abaphuhlisi bemidlalo ulawulo olucokisekileyo malunga nokukhanya, ukuhlelwa kwemibala kunye nokufihla. Amaqela obugcisa anokumisela ngokuchanekileyo apho afanele asebenzise khona kwaye asebenzise njani iziphumo zokuphucula umfanekiso, egcina isitayile sobugcisa esahlukileyo somdlalo ngamnye. Ngokuphathelele ukuhlanganiswa kobugcisa, i-DLSS 5 idityaniswe ngaphandle komthungo kwisakhelo se-NVIDIA Streamline esisetyenziswa ziiteknoloji ze-DLSS kunye ne-NVIDIA Reflex ezikhoyo, nto leyo enciphisa iindleko zokuziqhelanisa zabaphuhlisi.
I-DLSS 5 ifumene inkxaso yabapapashi abaninzi abaphambili bemidlalo kunye nabaphuhlisi kushishino, kuquka iBethesda, iCAPCOM, iPerfect World's Tower of Fantasy Studio, iNetEase, iNCSOFT, iS-Game, iTencent, iUbisoft kunye neWarner Bros. Games, zonke eziya kudibanisa ubuchwepheshe kwiimidlalo zabo. Okuphawulekayo kukuba, ngophuhliso olukhulayo lwemidlalo yasekhaya, phantse isiqingatha semidlalo yokuqalisa exhasa i-DLSS 5 ivela eTshayina, nto leyo ebonisa amandla amakhulu oshishino lwemidlalo yaseTshayina.
UTodd Howard, iNtloko kunye noMvelisi oLawulayo weBethesda Game Studios, uthe iBethesda isebenzisane neNVIDIA ukuphucula itekhnoloji yemizobo ukusukela oko kwavela iziphumo zamanzi kwiThe Elder Scrolls III: Morrowind. Ukusebenza kweDLSS 5 evavanyiweyo eStarfield kuyamangalisa, kwaye iqela lilindele ngabomvu ukuba abadlali bajongane notshintsho oluziswa yile teknoloji.
UJun Takeuchi, uMvelisi oyiNtloko kunye neGosa eliLawulayo le-CAPCOM, uthe i-CAPCOM ibisoloko izibophelele ekudaleni amava emidlalo ye-cinema kunye neyokwenyani, ngezithunzi, izixhobo kunye nokukhanya okucwangcisiweyo ngononophelo kwiindawo ezibonisiweyo. I-DLSS 5 iphawula isiganeko esibalulekileyo ekuphuculeni i-photorealism, ivumela abadlali ukuba bangene ngakumbi kuthotho lwe-Resident Evil.
UCharlie Guillemot, i-Co-CEO yeVantage Studios, ukholelwa ukuba isitshixo sokuntywiliselwa kumdlalo kukwenza abadlali bazive ngathi ihlabathi lomdlalo liyinyani. Ukusebenza kwe-DLSS 5 ekukhanyiseni, kwizixhobo nakwindlela abalinganiswa ababoniswa ngayo kwenza abaphuhlisi bakwazi ukudala ihlabathi lomdlalo elalikho ngaphambili kwingcinga kuphela. Umzekelo, i-Assassin's Creed: Shadows iphucula imizobo yayo ngale teknoloji.
Imidlalo edumileyo eqinisekisiweyo ukuba ixhasa i-DLSS 5 iquka i-Aion 2, i-Assassin's Creed: Shadows, i-Black State, i-CINDER CITY, i-Delta Force, i-Hogwarts Legacy, i-Justice Online, i-Naraka: i-Bladepoint, i-Othercide, i-Blade of Shadow: i-Zero, i-Resident Evil: i-Requiem, i-The Forgotten Sea, i-Starfield, i-The Elder Scrolls IV: i-Oblivion Remastered kunye ne-Yan Yun Shi Liu Sheng, phakathi kwayo kukho imidlalo emininzi yasekhaya, nto leyo eqinisekisa ukukhula okukhulayo kweshishini lemidlalo laseTshayina.
Njengenkokeli yehlabathi jikelele kwikhompyutha ekhawulezayo, ukuqaliswa kwe-DLSS 5 yi-NVIDIA kubonisa olunye uphando ekudityanisweni kwetekhnoloji yemizobo kunye ne-AI. Ngokukhutshwa ngokusemthethweni kwetekhnoloji kule ntwasahlobo, abadlali baya kufumana imizobo yemidlalo engokoqobo ngakumbi.
Ukuze ufumane ezinye iziphumo zokuthelekisa ze-DLSS 5:

Ixesha leposi: Matshi-18-2026
































