Masu saka idanu na G-SYNC suna da guntu na musamman da aka sanya a cikinsu wanda ke maye gurbin mai aunawa na yau da kullun.
Yana bawa na'urar saka idanu damar canza saurin wartsakewa cikin sauƙi — bisa ga ƙimar firam ɗin GPU (Hz=FPS), wanda hakan ke kawar da tsagewa da kuma ɓata fuska matuƙar FPS ɗinku bai wuce matsakaicin ƙimar wartsakewa na na'urar saka idanu ba.
Sabanin V-Sync, duk da haka, G-SYNC ba ya gabatar da babban hukuncin shigarwar jinkiri ba.
Bugu da ƙari, wani tsari na musamman na G-SYNC yana ba da overdrive mai canzawa. Masu lura da wasanni suna amfani da overdrive don tura saurin lokacin amsawarsu ta yadda pixels ɗin zasu iya canzawa daga launi ɗaya zuwa wani da sauri don hana ghosting/tracking a bayan abubuwa masu sauri.
Duk da haka, yawancin na'urorin saka idanu ba tare da G-SYNC ba su da overdrive masu canzawa, amma kawai suna da yanayi masu tsayayye; misali: Rauni, Matsakaici da Ƙarfi. Matsalar a nan ita ce bambancin saurin sabuntawa yana buƙatar matakai daban-daban na overdrive.
Yanzu, a 144Hz, yanayin 'ƙarfi' na overdrive na iya kawar da duk wani abu da ke bin diddiginsa, amma kuma yana iya zama mai tsauri sosai idan FPS ɗinku ya faɗi zuwa ~ 60FPS/Hz, wanda zai haifar da ghosting ko overshoot na pixel.
Domin samun ingantaccen aiki a wannan yanayin, kuna buƙatar canza yanayin overdrive da hannu bisa ga FPS ɗinku, wanda ba zai yiwu ba a wasannin bidiyo inda ƙimar firam ɗinku ke canzawa sosai.
Canjin overdrive na G-SYNC na iya canzawa a kan hanya gwargwadon saurin wartsakewa, don haka yana cire ghosting a cikin manyan ƙimar firam kuma yana hana wuce gona da iri na pixel a ƙananan ƙimar firam.
Lokacin Saƙo: Afrilu-13-2022
